stormcloud1

Age/Gender: n/a, Male
Location: middle of nowhere england
Job: sitting down

meh there are 2 rulz in life 1) keep the secrets to urself

Newgrounds Stats

Sign-Up Date:
2/3/06

Level: 11
Aura: Neutral

Rank: Civilian
Blams: 7
Saves: 29
Rank #: 98,001

Whistle Status: Normal

Exp. Points: 1,320 / 1,350
Exp. Rank #: 26,737
Voting Pow.: 5.35 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 123
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

123 Reviews | 15 w/ Responses

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Score: 10
Learn to Fly !

"Great game"

submission: Learn to Fly !
date: May 17, 2009

cute, well animated and has a great element of skill, you don't just launch and leave

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Score: 10
FA Crew Collab

"very wow"

submission: FA Crew Collab
date: May 15, 2009

that way really goood, Iike how it was done to the beat of the music, but in a slightly discreet way, one of the best stick fights since a while

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Score: 7
Endless Zombie Rampage 2

"Great fun but a couple of bugs"

date: May 12, 2009

good fun buuut I think there are a few problems,
Firstly the colour scheme, after a short time everything is either red or gray, making it hard to pick out zombies, this is especially annoying with the projectile throwing enemies, so I ended up just spinning my flame-thrower and hoping I killed stuff, turning of copses and ground blood does work, after a restart.
Secondly the flame-thrower would occasionally go into negative values for ammo, but i was reloadable.
The extended clip for the turret breaks the weapon, causing it to reload repeatedly and never let you put one down :( I was hoping to get a little fort going
There is no way to use health kits
If you switch weapons during reload you can stick them on 0 ammo and you need to return to base to reset the reload.
Running is faster diagonally, making it easier to escape the fast zombies
Perks need more description, how much faster do you go with marathon man, the laser sight produces no noticeable increase in accuracy with the pistol and assault rifle, how do you reform overkill etc, it helps inform the actions of the player, rather than having a feeling of guesswork
I think you should make all weapons reload at the end/beginning of each day, nothings more annoying than stepping into the zombies and finding you have no ammo.

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Score: 4
Tank Attack

"huh?"

submission: Tank Attack
date: April 5, 2009

I probably would be less harsh if the blurb didn't make it sound so much more intresting than it actually is.
It is not a hard game, it has no clever puzzles or well done AI, it just spams you persistently till it is impossible to do anything without getting hit, it's like calling a crossword hard because a printing error make the clue difficult to make out.
Enemies don't evolve, they are just a bunch of pre-sets like you would find on any game with a difficulty curve.

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Score: 9
Scriball

"Clever"

submission: Scriball
date: January 15, 2009

very innovative, nice gameplay, just made frustrating by the occasional clipping issue, and it needs some kind of quicksave, because getting to the last blue bit on egg and then having to start over again is annoying to say the least

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Score: 7
TentaDrill

"Nice idea"

submission: TentaDrill
date: November 29, 2008

Quite a cool idea but much too short

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Score: 9
FW:

"very good"

submission: FW:
date: October 18, 2008

as good as stick combat gets, but it ends very suddenly,and could do with a bit more clam before the credits, I was watching the very suddenly CREDITS and I'm like wtf? there isn't more

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Score: 7
Sun City chronicles 1

"ok but..."

date: September 5, 2008

It, would be nice to have some kind of name for the inventory items, and if you talk to the chief again it puts you back to the beginning but unable to get the empty death kiss bottle, so you cant find out the location of the club again

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Score: 10
Momentum Missile Mayhem 3

"weeeellll"

date: August 31, 2008

with sequels there is a fine line between enhancing a franchise and milking it *coughEAcough*, and I have to say that this game remains firmly on the enhancing side, the new weapons are certainly great enhancements, the sandbox mode is great practice, and the original unique charm is still there, an absolutely brilliant game that I will have to download ASAP

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Score: 10
There She Is!! step4

"Awesome"

date: August 24, 2008

While the tonal shift is rather jarring I enjoyed this allot, it sends a strong message and the previous high standards of animation are kept

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